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We are using Warhorn for our event scheduling this year, so please click on the link above and you can see our complete lineup. You will need to create an account and send payment before you can sign up for any games on the schedule.
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| AOT1 Ancient of Days |
Premiere! |
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| By: Reynolds Jones |
For generations the city of Plats has dominated WestShore. The various towns and villages in the area owe fealty to the Council of Lords and the Lord Governor General of the city-state. You grew up in lands owing allegiance to Plats, and were trained in its excellent schools and academies your whole life, one of you has even visited the capital of Plats northern neighbor - Monte de Real; and another has visited Albn'y and its holdings to the south. None of you have crossed the Water to Burling - but it seems that you must. It is rumored than an ancient and powerful treasure has resurfaced near that venerable city - and the Council believe that others will also be seeking it - others who may not have the prosperity and peace of the allied city-states in mind.
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Team enabled - but may be played as a non-team event. Characters provided.
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| AOF1 Aalterdam VII (pt 1): The Kingdom of Virtue |
Premiere! |
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| By: A.H. and A.K. Strong-Morse |
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Many changes have swept Aalterdam in recent decades-most good, but some much less so. Where once people paid reverence to Valeria, goddess of valor and chivalry, now they are more likely to embrace gods of petty trade or cruel oppression. When news reached you of a lost kingdom of singular virtue--a far-off land that remains devoted to Valeria--your leaders sent you as emissaries, hoping that the distant kingdom's support could restore Valeria (and her faithful followers) to their rightful place back home.
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A roleplaying-intensive adventure for six mid-level characters, featuring politics, intrigue,
puzzle-solving, and combat. This is the seventh adventure in the
Aalterdam series, but it is not necessary to have played any of the
previous games. It is the first part of a linked but separate
two-round game.
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| AOF2 Aalterdam VII (pt 2): The Double-Edged Sword |
Premiere! |
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| By: A.H. and A.K. Strong-Morse |
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To gain a valuable ally, you must aid your host's efforts to complete the epic quest to recover Valeria's sword. But while the sword is a religious relic of great holiness, its political ramifications are perhaps even more crucial. You must exercise both valor and judgment while wielding the double-edged sword.
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A D&D 3.5 game emphasizing role-playing for six players, and the continuation of the adventure begun in "The Kingdom of Virtue." While either can be enjoyed without playing the other, "The Kingdom of Virtue" and "The Double-Edged Sword" will be most fun if you can play both. Additionally, a championship table of "The Double-Edged Sword" will be formed from the top players in "The Kingdom of Virtue."
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| AOC1 Breaking Through the Gray |
Premiere! |
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| By: Becky Slitt |
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As students at prestigious Vassar College, you do your best to live up to its founding ideal of "breaking through the gray" of most women's intellectual lives, for not many women have the opportunity to go to college, even now in 1934. But tonight is for fun rather than study - you're at Yale for the annual mixer dance there, one of the biggest events of the Vassar social calendar. There are rumors of strange happenings behind Yale's ivy-covered walls, though, with ghosts and mysterious creatures walking the night. Can you find a balance between your education and what society says a woman should do? And, more importantly, can you keep yourself and your fellow students safe here?
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A Call of Cthulhu game of mystery, horror, and intense roleplaying. Fourth in the Dark College Years series, a loose sequel to Neath the Elms, Good Night Poor Harvard, and Skull and Bones. It is not necessary to have played any of the others in order to understand and enjoy this one. Characters provided.
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| AOF3 Law and Chaos |
Premiere! |
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| By: Sam Sherry |
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In Katar City, the people are represented by two separate yet equally important groups: the rogues and psions who investigate crime and the paladins and wizards who prosecute the offenders. These are their stories. (Cha-Chunk!)
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Pre-generated 8th level characters supplied.
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| AOF4 The Glorious First of June |
Premiere! |
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| By: A.H. Strong-Morse |
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A Napoleonic Wars-era game about wizards in the Royal Navy of the United Kingdom. The British fleet has been chasing the French fleet in the early days of the war with Revolutionary France. The fog is clearing, and tomorrow-- June 1, 1794-- will go down in history as the Glorious First of June. As officers in the Royal Navy and magi in the Order of Hermes, it is your duty to protect the fleet from foul French magic and to do your utmost to destroy the enemy.
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A role-playing heavy game with a mixture of C.S. Forester, Jane Austen (especially _Persuasion_), and Ars Magica. Expect action and romance, heroism and honor. Confusion to the French! The rules are a new home-brew system, Heroic Dread, based off of the Dread roleplaying game-- an innovative and awesome game using a Jenga set instead of dice. Characters will be supplied and all rules will be taught. The game is set in an alternate version of the late 18th century, in the future of the Ars Magica setting, but no knowledge of Ars Magica is necessary or expected. |
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Roleplaying Prizes
At Anonycon Features games, every table will produce a winner who will receive a prize, ranging from a t-shirt to free books.
In addition, the winner of the second round of Aalterdam will receive free admission and guest lodging at Anonycon 2007!
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